Brevoy

Breakdown

Alignment Chaotic Neutral
Capital New Stetven (population 32,850)
Ruler King Noleski Surtova
Government Heredity monarchy ruled by a king, although many (particularly Rostlanders) privately contest his right to rule.
Languages Common, Hallit, Skald, Varisian, Draconic
Religions Abadar, Erastil (rare), Gorum, Lamashtu (outlawed), Pharasma
Terrain Mountainous and rocky plains to the north, rolling hills and grasslands to the south, with a large region of forest in the east.
Imports Spices, cloth, exotic curiosities
Exports Grains, fish and shellfish, timber, iron, copper, fur, salt, liquor

Overview

In the far northern reaches toward the Crown of the World, the land and its people become harsh and unforgiving. Winters are long and deadly, forcing common folk to scratch out a sustainable existence from near-frozen soil during an all-too-short spring and summer. The lords of the land plot in their keeps and strongholds, jealously eyeing their neighbors’ domains. For centuries, the firm and forceful hand of Choral the Conqueror’s lineage has held these nobles in check, but in 4699 AR, the royal house of Brevoy vanished, leaving the kingdom in turmoil. House Surtova took the contested crown, yet not all of Brevoy agreed that the new king had the right to rule. In the decade that followed, noble ambitions burned, and now all of Brevoy lies on the edge of civil war.

History

The history of Brevoy is a story of two lands, Issia and Rostland, united into one by force.

Issia, the northern half of the nation, has been sparsely settled for centuries. Numerous small villages cluster on the southern shore of the Lake of Mists and Veils and in the foothills of the mountains to the east. With the land too rocky and cold for proper farming, the people of Issia survived on a combination of fishing and raiding.

Rostland, south of Lake Reykal and the Gronzi Forest, is quite different than Issia—a vast stretch of rolling hills and grasslands fed by the East Sellen River and its tributaries. Taldan colonists settled this area centuries ago under the leadership of Baron Sirian First, who became Sirian Aldori, first of the Aldori swordlords.

Choral the Conqueror

In 4499 AR, the Iobarian warlord Choral Rogarvia, known as “the Conqueror”, crossed the Lake of Mists and Veils with a considerable force under his command. Lord Nikos Surtova of Issia met with the Conqueror on the shores of the lake under a flag of truce, and there they worked out an agreement whereby Issia would surrender its land and people to the Conqueror but the Surtovas would retain their power and wealth, serving the new ruler as stewards and duly sworn vassal lords. The Aldori Swordlords of Rostland were not so willing to bend their knees to a foreign conqueror. They immediately rallied for war and secured their strongholds south of Lake Reykal. Yet the fractious Swordlords were no match for the discipline and tactics of Choral’s forces. The Rostland war survivors were able to unite in a last assault that they believed had cornered part of Choral’s force in a narrow mountain valley. When the Swordlords entered, the Conqueror unleashed his greatest weapon—a pair of red dragons. The devastation inflicted by these monsters was the final blow, and with this fiery defeat Rostland pledged itself to Choral the Conqueror as a way to save its traditions from eradication.

The Vanishing

Choral the Conqueror sat only briefly on the Dragonscale Throne of the new nation he forged, soon leaving his family to rule in his name. For two centuries, the Rogarvias held the Ruby Fortress and ruled from New Stetven, pacifying minor uprisings and rebellions, and working to weld two disparate lands into one. Under Rogarvian rule, the nation came to be known as Brevoy and grew into a significant northern power. Yet even the greatest of dynasties do not last forever. In the middle of winter in early 4699 AR, every member of House Rogarvia vanished without a trace. Rumors flew of palace coups and sinister plots, but it quickly became clear that what had occurred was something altogether stranger than a mere rebellion. There was no evidence of foul play or struggle within the royal palace, nor in any of the noble villas owned by the Rogarvias. The nobles were simply gone, leaving empty manors scattered across Brevoy. A brief period of chaos and panic followed, but by the end of the year, the Surtovas had made their move. Citing their age-old ties with the Conqueror’s line, the Surtovas were quick to seize power in New Stetven and extend their reach across Brevoy. With all of Issia seemingly backing the move, Rostland (whose standing army and defenses had increasingly shifted north during Rogarvian rule) had little choice but to bend its knee again. Today, King Noleski Surtova holds the Ruby Fortress and the Dragonscale Throne.

Geography

Brevoy is divided into two lands geographically, historically, and culturally. The Lake of Mists and Veils forms the northern border of Brevoy. The Awzera and East Sellen Rivers, along with the dark depths of the Gronzi Forest, divide the nation into north and south. The Golushkin Mountains south of Port Ice mark the western border, while the Icerime Peaks to the east form a barrier with the old lost lands of Iobaria.

Issia, the northern half of Brevoy, is a broken expanse of rugged, rocky hills stretching between the bordering mountain ranges of the Icerime Peaks and the Golushkin Mountains. Small, windswept scrub and spiky grasses are all that grow in the rocky soil, save for in small, painstakingly tended plots and in some of the more fertile areas long the lakeshore (which must instead deal with storm surges and floods,). The mountains offer plentiful stone for quarrying and building, and occasional veins of metals and precious stones for mining, although the locals are generally poor at mining.

Compared to the land north of Lake Reykal, Rostland is a gentle and fertile place of grassy plains and rolling hills. Watered by the lake and rivers, Rostland’s soil is better suited for farming, and the mountains and forest help to blunt the worst of the storms that roll down off of the Lake of Mists and Veils. Still, Rostland is known for its chill winters and its long, slow, and muddy spring season. Rostland is relatively poor in minerals, so most construction is of wood, supplemented by local fieldstone. A few great structures, like the Ruby Fortress or the Bulwark of Gorum in New Stetven, are built with imported stone, but otherwise even the great manor houses are built mainly of wood.

The Salt of the Earth

The vast majority of the Brevic people are simple peasants, primarily farmers and craftspeople who owe their fealty (and their taxes) to one lord or another. A Brevic peasant’s life is largely the same throughout Brevoy. In Rostland, up with the sun in the spring and summer months to tend the fields. In Issia, up with the sun to fish and mine. The rest of the day is filled with household chores. In the long, dark winter months there is no shortage of mending, brewing, carving, and cleaning. Men may visit the local tavern or taphouse in the evening, and such places host dances or revels perhaps two or three times a season. The wise man attends to his own house and avoids the attention of noble and priest alike, praying to all their gods simply for decent weather, good crops, a healthy family, and the peace with which to enjoy them.

The Aldori Swordlords

Bandits from the River Kingdoms and Issia nearly spelled the end of the Taldan colony of Rostland in its early years. Sirian First’s reputation as a duelist drew the attention of a bandit chieftain, who offered the baron a wager: half his fortune against the bandit leader’s head, if he could best him in a duel. Baron First accepted, and lost. He paid his due and disappeared, too ashamed to show his face any longer. Yet Sirian returned years later as Baron Aldori and, in a highly-publicized “rematch,” defeated his foe in seconds and reestablished his rule in Rostland. Baron Aldori then issued his own wager: 100,000 gold pieces to anyone able to best him in a duel of blades. Thousands flocked to Rostland to answer this challenge, and the “Sword Baron” defeated them all. He founded the Aldori school of sword fighting, and established the influence of the Aldori Swordlords over Rostland for centuries. With the change in regime, many Swordlords fled Brevoy to other realms, such as the River Kingdom of Mivon. A few became sell-swords, prostituting the arts of the Aldori School for the coin needed to buy them food and shelter. The rest primarily settled in or near the free city of Restov.

New Stetven

Choral the Conqueror established the Brevic capital of New Stetven after his successful campaign, building over the ruins of the original Taldan settlement of Stetven. It remains the center of political and economic power in Brevoy, in spite of the recent upheavals. Of particular importance is New Stetven’s place as a trading city, carrying goods to and from Brevoy along the East Sellen River and the major trade roads that meet here along the shores of Lake Reykal. New Stetven earned the nickname “The City of Wooden Palaces” for the abundant use of timber to build everything from walls and houses to mansions and forts. The only great stone structures of the city are the Ruby Fortress, the seat of power to the crown of Brevoy, and the Bulwark of Gorum, Brevoy’s greatest temple to the Lord of Iron.

Restov

Nowhere is the Rostlandic spirit more alive than in the Free City of Restov. The city owes its allegiance to the Brevic crown, and Lord Mayor Ioseph Sellemius must bend his knee before the Dragonscale Throne like any lord, but otherwise Restov belongs to no house, making it a haven for the lost glories of the Aldori Swordlords and those who look back to the old days before the coming of the Conqueror. The gentry of Restov consider themselves sophisticates, although a Taldan visitor would consider their ways quaint, and touched with no small amount of northern barbarism. The city is a bustling trade center. Restov’s relative wealth supports no small number of idle and titled lordlings and merchants’ sons. They frequent the various Aldori and Taldan dueling schools, as well as the alehouses, and fight each other in street challenges at dawn and dusk. The schools, salons, and taprooms of Restov are also hotbeds of rebellious talk against the reign of King Noleski Surtova, with young firebrands in search of a leader to rally them to the cause.

Politics

Seven great noble houses dominate the political landscape of Brevoy, most dating back to before the arrival of the Conqueror, when they existed as powerful tribes of raiders and barbarians. Choral apportioned lands and titles to those lords willing to pledge fealty to him, reordering the houses into their modern forms. The past two centuries, coupled with various marriages of alliance, have shifted and expanded the influence of the noble houses, extending well south of the rivers and Lake Reykal. The seven houses are:

HOUSE LOCATION INFO
Lodovka N House Lodovka has remained strongly interested in maritime affairs. They have steadily grown their fleet of ships in the Lake of Mists and Veils and their influence along their lakeshore lands and the trade routes crossing the waters.
Orlovsky NE House Orlovsky seeks to remain above the conflicts in Brevoy, both figuratively and literally. Unfortunately, the house’s role as a staunch ally of the Rogarvias has placed it in an awkward position under the current regime. House Orlovsky has refused to acknowledge Noleski Surtova as anything other than Lord Regent.
Medvyed E Raisers of mountain goats and sheep, hunters in the Gronzi Forest, and cultivators of what good land can be found on the edges of their harsh territory. The Medvyeds and their people hearken back to the “Old Ways” of worshiping nature in its myriad forms.
Rogarvia SE Looking to secure himself and his progeny as high a place in the new order as he could, Nikos Surtova offered the hand of his daughter, Myrna, in marriage to Choral, binding the house of the Conqueror with his own. Since Choral’s final victory in the Valley of Fire, House Rogarvia has ruled Brevoy, until the recent mysterious disappearance. The house built the Ruby Fortress in the city of New Stetven as its stronghold, and Urzen Rogarvia sat on the Dragonscale Throne up until 4699, when the entire family vanished overnight.
Lebeda SW The Lebedas earn and maintain their fortune as merchants and brokers between the northern and southern reaches of Brevoy, and control much of the shipping across Lake Reykal.
Garess W House Garess once had a profitable alliance with a clan of dwarves living in the Golushkin Mountains, serving as brokers of a sort for the ores, metals, and worked goods the Golushkin dwarves produced. All contact with the dwarf hold of Golushkin was lost during the same winter as the Vanishing.
Surtova NW The most influential house in Brevoy is also the oldest, established in Issia centuries before Choral’s arrival. The Surtovas were infamous pirates and raiders in those early days, and with the Conquerer’s coming were able to parley captured wealth into lands and titles. What started out as a defensible fortress became Port Ice, a settlement that has been the seat of Surtova power for generations.